نام کتاب:3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
نام کتاب: طراحی موتور بازی سازی سه بعدی: رویکردی کاربردی به گرافیک کامپیوتری رئال تایم
مشخصات: Publisher: Morgan Kaufmann 2000 | 561 Pages | ISBN: 1558605932

این کتاب شامل موضوعات زیر است:
* Mathematical methods and sample source code for 3-D game development
* Geometrical transformations
* Coordinate systems
* Quaternions
* Euler angles
* Standard 3-D objects: spheres, oriented boxes, capsules, lozenges, cylinders, ellipsoids
* Distance methods for a variety of shapes
* Introduction to the graphics pipeline
* Model and world coordinates
* Projecting perspective
* Camera models
* Culling techniques
* Surface and vertex attributes
* Rasterizing
* Efficiency issues for clipping and lighting
* Hierarchical scene representation, using trees and scene graphs
* Picking algorithms for a variety of 3-D shapes
* Collision detection for static and dynamic graphical objects
* Oriented bounding-box (OBB) trees
* Basics of curves and special curves (including Bezier curves and various splines)
* Curves (generating surfaces from curves by using different techniques)
* Character animation, using keyframe animation and inverse kinematics
* Skinning
* Geometrical level of detail considerations
* Techniques for generating game terrain
* Spatial sorting and binary space partitioning (BSP)
* Special effects: lens flare, bump mapping, volumetric fogging, projected light and shadows, particle systems, morphing techniques
* C++ language features for effective object-oriented design
* Reference to the numerical methods required for game mathematics

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